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MESHTOOL/OGFVIEWER

Description * FAQ * Reviews * Whatsnew * License * Testimonials

Latest changes

*** Changes (2012.04.01) ***

Export into Collada XML (*.DAE).

Export into AutoDesk DXF, meshes arranged by materials in layers.

"Reading" DDS-files, as surface of 2x2 meters.

Export into StereoLitho (*.STL), MilkShape3D (*.MS3D), X-Ray SDK (*.OGF).

OGFDOS16: My own ANM-format for storing animations - 1 mesh only.

Reading "multi-mesh" *.DS2MD (You Are Empty).

In *.SMD, *.ASE materials rearranged incorrectly - fixed.

In *.SMD fixed "extra-large" 100x scale.

Export obj rewritten according to X-Ray ActorEditor metodics (all in 1 file).

BoundingBox drawn mirrored by Y axis (OpenGL).

OGFDOS16: Normales support, misc. optimizations, 2D-"animations" (OGFPLY16), FastGraph engine.

ALLE: Models are loded faster now, up-down directional light, statistics (totvert/totind) get from models structure.

MESHCONV: Logging expanded.

*** Changes (2012.07.31) ***

PARSE_SPW: new instument to parse GSC S.T.A.L.K.E.R. spawn files

ALL: 22 sky color variants skycolors.png - DaySkyColorReference (frostbo.deviantart.com)

ALL(GL): all versions now has two light modes - directional from camera (view pos), sun-similated.

OGFLOADER: "Lost" support for multi-mesh ds2md is back. :)

ALL (BASE): LOCALVIEWER render-state, reflexes are more accurate now.

OGF_GLUT, OGF_TK: OnMouseMove() - removed duplicated x,y variables.

OGFLOADER: Correct faces orientation in ms3d export code.

ALL: side-step for moving lowered F7 (*4), F8 (/4)

OGFLOADER: Removed maximum limit for meshes, materials.

OGFLOADER: In metro2033 models duplicated materials are checked now.

NEW_REND, OGFSCENE: Not another try to rewrite OGFVIEWER engine (WIP).

PARSE_YAE: Now we can parse not only models (ds2md) but aslo geometry (ds2, WIP).

OGFLOADER: Note that ms3d model size is limited by 65535 indexes, 65535 vertexes ("hard" limit for this format!).

*** Changes (2012.10.31) ***

[New features]

PARSE_YAE: Now decoding binary models (ds2md) versions 0.6, 0.9, 1.0

ALL: Support for binary ds2md (YaE) models version 0.9 (beriya.ds2md, ship.ds2md)

ALL: Support for binary ds2md (YaE) models version 0.6 (krovat.ds2md medscen1.ds2md medscen2.ds2md toilet.ds2md trash_box.ds2md)

ALL(DX, GL): In alternate version cull distance incremented to 3 km = 3000 m (was 400 m), use "N" key for it.

[Fixed bugs]

OGFLOADER: Fix for ds2md (YaE) models with "short" texture paths.

ALL(GL): Don't call glBegin(GL_LINES) for grid twice.

ALL: Correct rescale for ds2md models (divide by 100) and reading bounding box (ds2md 1.0)

[Optimizations]

OGFMODEL: Engine classes conflicts with AutoDesk 3DS MAX SDK - fixed (Mesh -> mtMesh ...).

ALL: Remove _try {} except (1) everywhere

[Notes]

OGFLOADER: Size of ms3d model is limited (when exporting) by 65535 indices, vertices ("hardcoded" format limit!).

*** Changes (2012.12.29) ***

[New features]

PARSE_BKP: NEW utility for restoring xray-level source backups

MBENCH: new bench tool with tri, ply, nmb? model support, also ltest tool refresh

ALL,DX,GL: fully implemented anisotropy

[Fixed bugs]

PARSE_LEV: fix while deleting nonexistent array ( delete [] swiblk )

OGFLOADER: crop vtx block larger than 65535 for LARGE objects

OS2: fix for bad timer - now we use DosTmrQueryFreq/Time, does not depend now on tcpip.lib

OS2: IBM CPP needs to remove optimization (-O+) or change it to (-Oc+) so cull using bbox will work properly

OGFLOADERZ: now models import not affected by "pragma pack #1" ( /Zp1 ), used in MAX plugins

OGFLOADER:fixed 0x0E S_BONE_NAMES section read

[Optimizations]

ALL: v_far_dist, HI_DIST now in base code (not only in ogf_dx?)

OGFLOADER: read object portion 0x1005 in one block regardless of USE_XLAT

MESHCONV: define USE_DX9 to disable pointless USE_XLAT stuff

OGFLOADER: removing memcpy() where possible - it is slow - use f.e. *(int*) instead

OGFLOADER: made normals, calc bbox once for object, m2033, calc bs_radius for *.ds2md

PARSE_LEV: now removes duplicated vertices (10% economy for final levels, 30-40% for earlier builds!)

OS2: it is safe to use -onatx (i.e. OPT=1) in all Watcom builds

IL_WRAP: logging only when USE_LOG, mipmap support

ALL,GL,OGFLOADER: anisotropy evaluates float constant

ALL: optimize 'F9' MIPMAP code

ALL,GL: glCompressedTeximage2D ext. in all code (excl. pure OS/2)

*** Changes (2013.06.30) ***

[New features]

MESHCONV: support for rescaling while converting data

OGFLOADER: Now we support all types of 4A Engine models (Metro 2033, Metro Last Light) - *.model, *.mesh

[Fixed bugs]

CHILDVIEW: When DISABLE_TEXTURING is declared program does not compile (Windows).

[Optimizations]

OGFLOADER: Internal model code for 4A Engine changed from 0x2033 to 0x4AE0

ALL,GL: Now we show GLSL version in logs, info panels

PARSE_203: Now removes duplicated vertices (see. PARSE_LEV above)

*** Changes (2013.12.29) ***

[New features]

OGF2POV: New utility converts models to *.POV fomat - POV-Ray 3.6-3.7rc7.

OGFLOADER: Also saves to *.POV, but with optimization.

OGFLOADER: Removed long ago nonworking *.LWO export.

OGFf2X: New utility converts models to *.X fomat (ASCII) - DirectX SDK.

OGF(_GLUT, _TK, FSCR): Key 'R' rotates model over Y axis, back and forth, 'F7'/'F8' - speed +/-.

[Fixed bugs]

OGFMODEL: In wireframe mode, key 'L' changes model color (GL).

[Optimizations]

ALL: Now background color changed by 'B' key (before it was 'F','*').

ALL: Log files saved by 'T' key (before it was 'M').

PARSE_SPW: Continuing...

* * *



Information is sent by: NatteFrost -- 2013-12-29 22:16:50

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Ideas for the developers:

OS/2 and eComStation stay under mass barrage during the last 10 years: major part of reviews about the OS: Is it dead or not? We don't see technical reviews about advantages of the system. Let's write good reviews of eComStation together!

 

eCo Software was participating in the development of drivers:
  • ACPI - OS kernel, resources management, power management
  • Panorama VESA - universal video driver
  • JFS - boot feature implemented
  • Uniaud - initial support of HDAudio
  • USB - restore of source code

 

 
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